Orestis Papadopoulos | iOS Software Engineer
About me
A software engineer with over seven years of proven experience in enterprise mobile apps. With a growth mindset, keen on learning new technologies and finding simple solutions to complex problems.
I thrive in collaborative, inclusive environments where knowledge sharing and technical excellence drive collective success.
Skills
- iOS mobile app development
- iOS SDK development/API design
- Creating pixel perfect UI & animations
- Building automation pipelines for mobile app development
- Technical writing
- Real-time and time-critical systems
- Proficient in Swift, UIKit, SwiftUI, GCD, Objective-C, C, C++ 11+
- Production experience with VIPER, MVVM, Composable Architecture
Work Experience
iOS Software Engineer - Scandit (Zurich, CH / Remote) (2021 - Present)
- Contributed to industry demo apps by creating new features to showcase our SDK and custom features for exhibitions.
- Contributed to the barcode capture SDK with new features, utilising Objective-C and C++.
- Led a major rewrite of a legacy app, transforming it into the Scandit Express product.
- Developed a prototype for a Safari browser extension, later integrated into Scandit Express.
- Contributed to React Native, Flutter, and Cordova framework libraries.
- Established build and release pipelines in GitLab CI, using fastlane and authored technical documentation for a BLE (Bluetooth Low Energy) SDK, distributed as a Swift package and via CocoaPods.
- Developed an internal tool for provisioning profile management using Vapor
- Reverse-engineered competitive apps to identify private APIs used for specific functionalities.
Technical Project Lead (iOS) - Desquared (Athens, GR) (2019 - 2021)
- Contributed features to large enterprise iOS applications
- Communicated with clients, defined work items and technical roadmap in a project with ~2M monthly active users (MAU).
- Developed the COSMOTE Frog mobile app from scratch as a greenfield project.
- Contributed features to the COSMOTE What's Up, My Cosmote, and Box apps, including a complete redesign of the COSMOTE What's Up app.
- Established automated build and release pipelines using Visual Studio App Center.
Audio Software Engineer - Accusonus (Patras, GR) (2017-2019)
- Developed real-time audio tools using modern C++ for music creation.
- Focused on transforming prototypes into production-ready features.
Junior iOS Developer - Cantarus Ltd. (Manchester, UK) (2014-2015)
- Built an enterprise iPad app for WorldPay.
- Gained hands-on experience with Objective-C and software architecture.
Education
MSc Sound Design - University of Edinburgh, ECA (2016 - 2017) BSc Computer Science, First Class - University of Manchester (2011-2014)