Orestis Papadopoulos

Orestis Papadopoulos

Software, Sound, Swift

Orestis Papadopoulos | iOS Software Engineer

About me

A software engineer with over seven years of proven experience in enterprise mobile apps. With a growth mindset, keen on learning new technologies and finding simple solutions to complex problems.

I thrive in collaborative, inclusive environments where knowledge sharing and technical excellence drive collective success.

Skills

  • iOS mobile app development
  • iOS SDK development/API design
  • Creating pixel perfect UI & animations
  • Building automation pipelines for mobile app development
  • Technical writing
  • Real-time and time-critical systems
  • Proficient in Swift, UIKit, SwiftUI, GCD, Objective-C, C, C++ 11+
  • Production experience with VIPER, MVVM, Composable Architecture

Work Experience

iOS Software Engineer - Scandit (Zurich, CH / Remote) (2021 - Present)

  • Contributed to industry demo apps by creating new features to showcase our SDK and custom features for exhibitions.
  • Contributed to the barcode capture SDK with new features, utilising Objective-C and C++.
  • Led a major rewrite of a legacy app, transforming it into the Scandit Express product.
  • Developed a prototype for a Safari browser extension, later integrated into Scandit Express.
  • Contributed to React Native, Flutter, and Cordova framework libraries.
  • Established build and release pipelines in GitLab CI, using fastlane and authored technical documentation for a BLE (Bluetooth Low Energy) SDK, distributed as a Swift package and via CocoaPods.
  • Developed an internal tool for provisioning profile management using Vapor
  • Reverse-engineered competitive apps to identify private APIs used for specific functionalities.

Technical Project Lead (iOS) - Desquared (Athens, GR) (2019 - 2021)

  • Contributed features to large enterprise iOS applications
  • Communicated with clients, defined work items and technical roadmap in a project with ~2M monthly active users (MAU).
  • Developed the COSMOTE Frog mobile app from scratch as a greenfield project.
  • Contributed features to the COSMOTE What's Up, My Cosmote, and Box apps, including a complete redesign of the COSMOTE What's Up app.
  • Established automated build and release pipelines using Visual Studio App Center.

Audio Software Engineer - Accusonus (Patras, GR) (2017-2019)

  • Developed real-time audio tools using modern C++ for music creation.
  • Focused on transforming prototypes into production-ready features.

Junior iOS Developer - Cantarus Ltd. (Manchester, UK) (2014-2015)

  • Built an enterprise iPad app for WorldPay.
  • Gained hands-on experience with Objective-C and software architecture.

Education

MSc Sound Design - University of Edinburgh, ECA (2016 - 2017) BSc Computer Science, First Class - University of Manchester (2011-2014)